GameDistribution catalogue games are unavailable on this site. Catalogue examples use publisher notes, not our own play tests. You can play native Sudoku here.
Gaming on a Chromebook: Reading the Tech Label Before You Click
A Chromebook runs Chrome, but we have not tested every game on Chromebook hardware. The useful question is what the supplied game metadata can and cannot tell you.
Every game page lists a technology label and canvas size. Neither is a measured frame rate or a compatibility test.
The four technologies, and how the library splits
Each game lists a technology label. Across the current 292:
- Javascript — 152 games
- WebGL — 94 games
- Construct 3 — 45 games
- Construct 2 — 1 game
That is the whole taxonomy. Nothing else appears.
These are supplier labels. They do not establish that a Javascript-labelled game uses only 2D rendering, or measure how much CPU or GPU work any particular game requires.
What WebGL actually means here
WebGL is correlated with the 3d tag here: 23 of the 40 games with that tag carry a WebGL label. This is catalogue metadata, not a benchmark.
Catalogue examples with WebGL labels include Revoxel 3D, listed as a voxel RPG shooter with a 1920x1080 canvas, and Grass Defense, also listed at 1920x1080. Zindex is listed as a 3D zombie survival game with a 1280x720 canvas and a first-person control scheme — left mouse to melee or shoot, right mouse to rotate the camera, spacebar to kick, E to open doors and enter vehicles. These canvas dimensions and technology labels do not establish runtime load.
CrazyZombies 3D, Minecraft Pixel Warfare and Max Crusher 2 also carry WebGL labels. Their performance on a school Chromebook has not been tested here.
In racing, 18 of 30 games carry a WebGL label. That label alone is not a performance test.
What Javascript means here
The puzzle category contains 27 Javascript-labelled games out of 37; whether they run smoothly still depends on the game and device.
Candy Flow Factory is pure grid logic: press a candy machine, drag through adjacent tiles to connect it to a machine of the same colour, moving only up, down, left or right, with tubes that cannot cross. Hexa Arrows Puzzle has you clicking hexagons to launch them in the direction of their arrow until the field is clear. Arrow Sorting clears connected fruit chains and reshapes the board each time.
Power Puzzle is drag-and-drop node connection with a hint button. Lazy Dog is line drawing to guide a ball. Their technology labels do not establish performance on every machine.
The same holds for the strategy games that are turn-based rather than real-time. Chess Multiplayer Online is tap-a-piece, tap-a-square. Europe at War runs one turn per month of war and is entirely menu-driven. Node Conquest and 12-in-1 Solitaire are both Javascript builds despite looking substantial.
Construct 3, and one lone Construct 2 game
The Construct label identifies an authoring tool, not a performance measurement. Obby Prison Run, Farm vs Zombies and Stick Kill 3D list 800x480 canvases; those dimensions do not verify Chromebook readability or speed.
Goo Slime Jump reduces to “touch for jump.” Nubik: Create Your Place is a creative platformer with WASD or arrow keys.
There is one Construct 2-labelled game in the current library: Obby vs Zombies, at 1024x768. Its label does not establish how it performs on your device.
A three-step routine for a slow Chromebook
- Check the technology field on the game page. It identifies the supplied engine label, not a compatibility guarantee.
- Check the canvas size. A larger canvas can ask more of the device, but resolution alone does not measure performance. Eight current games combine WebGL with 1920x1080.
- Check other running tabs and applications. They may compete for resources, but this catalogue has no measurements identifying a particular cause of stutter.
If you want to browse games with simpler control descriptions, start in puzzle or casual and check each game’s metadata.